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        <li class="header">总目录</li>
        
        
    

    
        
        <li class="header">前言</li>
        
        
    
        <li class="chapter " data-level="2.1" >
            
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                    前言
            
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                    写在前面：这是什么？
            
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                    序：《异教与隐士》
            
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        <li class="header">正文</li>
        
        
    
        <li class="chapter " data-level="3.1" data-path="../chapter-01/">
            
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                    1. 站在巨人的肩膀上
            
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        <li class="chapter " data-level="3.1.1" data-path="../chapter-01/mcp.html">
            
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                    1.1 MCP
            
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        <li class="chapter " data-level="3.1.2" data-path="../chapter-01/forge.html">
            
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                    1.2 Forge
            
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        <li class="chapter " data-level="3.1.3" data-path="../chapter-01/forgegradle.html">
            
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                    1.3 ForgeGradle
            
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        <li class="chapter " data-level="3.2" data-path="../chapter-02/">
            
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                    2. 一切的开始
            
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        <li class="chapter " data-level="3.2.1" data-path="../chapter-02/metadata.html">
            
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                    2.1 Mod 元数据
            
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                    2.2 Mod 的构建与发布
            
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        <li class="chapter " data-level="3.3" data-path="../chapter-03/">
            
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                    3. 事件
            
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                    4. 物品
            
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                    4.1 ItemStack
            
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        <li class="chapter " data-level="3.4.2" data-path="../chapter-04/advanced/">
            
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                    4.2 物品进阶
            
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                    4.2.1 Meta-hack
            
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                    4.2.2 食物
            
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                    4.2.3 工具及武器等
            
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        <li class="chapter " data-level="3.4.2.4" data-path="../chapter-04/advanced/armor.html">
            
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                    4.2.4 护甲
            
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                    4.2.5 投掷物
            
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                    5. 方块
            
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                    5.1 方块状态
            
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                    5.2 高级的方块
            
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                    5.2.1 矿石
            
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                    5.2.2 作物
            
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        <li class="chapter " data-level="3.5.2.3" data-path="../chapter-05/advanced/sapling.html">
            
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                    5.2.3 树苗
            
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        <li class="chapter " data-level="3.5.2.4" data-path="../chapter-05/advanced/redstone-sensitive.html">
            
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                    5.2.4 红石信号敏感的方块
            
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                    5.2.5 类似空气的方块
            
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                    5.3 掉落概论
            
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                    6. 注册表
            
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                    7. 物理端、逻辑端与网络 IO
            
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                    7.1 TileEntity 内建的解决方案
            
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        <li class="chapter " data-level="3.7.2" data-path="../chapter-07/entity-sync.html">
            
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                    7.2 实体的解决方案
            
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                    7.3 Forge 的扩展
            
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                    7.3.1 SimpleNetworkWrapper
            
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        <li class="chapter " data-level="3.7.3.2" data-path="../chapter-07/forge-extension/fml-event-channel.html">
            
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                    7.3.2 FMLEventChannel
            
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        <li class="chapter " data-level="3.8" data-path="../chapter-08/">
            
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                    8. 实体
            
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        <li class="chapter " data-level="3.9" data-path="../chapter-09/">
            
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                    9. 方块实体（TileEntity）
            
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        <li class="chapter " data-level="3.9.1" data-path="../chapter-09/examples/">
            
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                    9.1 实例
            
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        <li class="chapter " data-level="3.9.1.1" data-path="../chapter-09/examples/inventory.html">
            
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                    9.1.1 箱子，或别的种类的物品容器
            
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        <li class="chapter " data-level="3.9.1.2" data-path="../chapter-09/examples/tank.md">
            
                <span>
            
                    
                    9.1.2 流体储罐
            
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        <li class="chapter " data-level="3.9.1.3" data-path="../chapter-09/examples/grinder.md">
            
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                    9.1.3 打粉机
            
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        <li class="chapter " data-level="3.10" data-path="../chapter-10/">
            
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                    10. 附魔
            
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        <li class="chapter " data-level="3.11" data-path="./">
            
                <a href="./">
            
                    
                    11. 渲染概论
            
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        <li class="chapter " data-level="3.11.1" data-path="baked/">
            
                <a href="baked/">
            
                    
                    11.1 方块及物品模型
            
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        <li class="chapter " data-level="3.11.1.1" data-path="baked/custom-mesh.html">
            
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                    11.1.1 自定义物品模型映射
            
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        <li class="chapter " data-level="3.11.1.2" data-path="baked/tint.html">
            
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                    11.1.2 染色
            
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        <li class="chapter " data-level="3.11.1.3" data-path="baked/block-state-json.md">
            
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                    11.1.3 方块状态映射
            
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        <li class="chapter " data-level="3.11.1.4" data-path="baked/state-mapper.md">
            
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                    11.1.4 IStateMapper
            
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        <li class="chapter " data-level="3.11.2" data-path="custom-baked/">
            
                <a href="custom-baked/">
            
                    
                    11.2 自定义模型
            
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        <li class="chapter " data-level="3.11.2.1" data-path="custom-baked/baked.html">
            
                <a href="custom-baked/baked.html">
            
                    
                    11.2.1 IBakedModel
            
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        <li class="chapter " data-level="3.11.2.2" data-path="custom-baked/unbaked.html">
            
                <a href="custom-baked/unbaked.html">
            
                    
                    11.2.2 IModel
            
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        <li class="chapter " data-level="3.11.2.3" data-path="custom-baked/loader.html">
            
                <a href="custom-baked/loader.html">
            
                    
                    11.2.3 ICustomModelLoader
            
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        <li class="chapter " data-level="3.11.2.4" data-path="custom-baked/item-override.html">
            
                <a href="custom-baked/item-override.html">
            
                    
                    11.2.4 ItemOverrideList
            
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        <li class="chapter " data-level="3.11.3" data-path="entity-model/">
            
                <a href="entity-model/">
            
                    
                    11.3 实体模型
            
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        <li class="chapter " data-level="3.11.3.1" data-path="entity-model/encapsulated-model.html">
            
                <a href="entity-model/encapsulated-model.html">
            
                    
                    11.3.1 ModelBase
            
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        <li class="chapter " data-level="3.11.3.2" data-path="entity-model/events.html">
            
                <a href="entity-model/events.html">
            
                    
                    11.3.2 相关事件
            
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        </li>
    
        <li class="chapter active" data-level="3.11.4" data-path="tesr.html">
            
                <a href="tesr.html">
            
                    
                    11.4 TESR
            
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        <li class="chapter " data-level="3.11.5" data-path="render-layer.md">
            
                <span>
            
                    
                    11.5 Render Layer
            
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        <li class="chapter " data-level="3.11.6" data-path="forge-extension/">
            
                <a href="forge-extension/">
            
                    
                    11.6 Forge 的扩展
            
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        <li class="chapter " data-level="3.11.6.1" data-path="forge-extension/forge-v1.html">
            
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                    11.6.1 Forge BlockState V1
            
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        <li class="chapter " data-level="3.11.6.2" data-path="forge-extension/other-format.html">
            
                <a href="forge-extension/other-format.html">
            
                    
                    11.6.2 其他格式的模型
            
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        <li class="chapter " data-level="3.11.6.3" data-path="forge-extension/fast-tesr.html">
            
                <a href="forge-extension/fast-tesr.html">
            
                    
                    11.6.3 FastTESR
            
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        <li class="chapter " data-level="3.11.6.4" data-path="forge-extension/animation.html">
            
                <a href="forge-extension/animation.html">
            
                    
                    11.6.4 动画状态机
            
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        <li class="chapter " data-level="3.11.6.5" data-path="forge-extension/teisr.html">
            
                <a href="forge-extension/teisr.html">
            
                    
                    11.6.5 TileEntityItemStackRenderer
            
                </a>
            

            
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        <li class="chapter " data-level="3.12" data-path="../chapter-12/">
            
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                    12. 药水与状态效果
            
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        <li class="chapter " data-level="3.12.1" data-path="../chapter-12/potion.html">
            
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                    12.1 状态效果
            
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        <li class="chapter " data-level="3.12.2" data-path="../chapter-12/attributes-modifier.html">
            
                <a href="../chapter-12/attributes-modifier.html">
            
                    
                    12.2 状态效果与属性修饰符
            
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        <li class="chapter " data-level="3.12.3" data-path="../chapter-12/potion-type.html">
            
                <a href="../chapter-12/potion-type.html">
            
                    
                    12.3 药水类型
            
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        <li class="chapter " data-level="3.13" data-path="../chapter-13/">
            
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                    13. 国际化与本地化
            
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        <li class="chapter " data-level="3.13.1" data-path="../chapter-13/text-component.html">
            
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                    13.1 文本组件（ITextComponent）
            
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        <li class="chapter " data-level="3.13.2" data-path="../chapter-13/note.html">
            
                <a href="../chapter-13/note.html">
            
                    
                    13.2 注意事项
            
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        <li class="chapter " data-level="3.14" data-path="../chapter-14/">
            
                <a href="../chapter-14/">
            
                    
                    14. 用户交互界面（GUI）
            
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        <li class="chapter " data-level="3.14.1" data-path="../chapter-14/widget/index.md">
            
                <span>
            
                    
                    14.1 Widget
            
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        <li class="chapter " data-level="3.14.1.1" data-path="../chapter-14/widget/text-field.md">
            
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                    14.1.1 文本输入
            
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        <li class="chapter " data-level="3.14.1.2" data-path="../chapter-14/widget/button.md">
            
                <span>
            
                    
                    14.1.2 按钮
            
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        <li class="chapter " data-level="3.14.1.3" data-path="../chapter-14/widget/list.md">
            
                <span>
            
                    
                    14.1.3 列表
            
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        <li class="chapter " data-level="3.14.2" data-path="../chapter-14/main-screem/index.md">
            
                <span>
            
                    
                    14.2 游戏主界面与 HUD
            
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        </li>
    
        <li class="chapter " data-level="3.14.3" data-path="../chapter-14/toast/index.md">
            
                <span>
            
                    
                    14.3 Toast
            
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        <li class="chapter " data-level="3.14.4" data-path="../chapter-14/container.md">
            
                <span>
            
                    
                    14.4 Container 与数据同步
            
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        <li class="chapter " data-level="3.15" data-path="../chapter-15/">
            
                <a href="../chapter-15/">
            
                    
                    15. 音效控制
            
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        <li class="chapter " data-level="3.16" data-path="../chapter-16/">
            
                <a href="../chapter-16/">
            
                    
                    16. 粒子效果
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.17" data-path="../chapter-17/">
            
                <a href="../chapter-17/">
            
                    
                    17. 资源包
            
                </a>
            

            
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        <li class="chapter " data-level="3.18" data-path="../chapter-18/">
            
                <a href="../chapter-18/">
            
                    
                    18. 用户输入
            
                </a>
            

            
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        <li class="chapter " data-level="3.18.1" data-path="../chapter-18/keyboard.html">
            
                <a href="../chapter-18/keyboard.html">
            
                    
                    18.1 键盘输入
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.18.2" data-path="../chapter-18/mouse.html">
            
                <a href="../chapter-18/mouse.html">
            
                    
                    18.2 鼠标输入
            
                </a>
            

            
            <ul class="articles">
                
    
        <li class="chapter " data-level="3.18.2.1" data-path="../chapter-18/mouse-in-gui.md">
            
                <span>
            
                    
                    18.2.1 GUI 中的鼠标控制
            
                </a>
            

            
        </li>
    

            </ul>
            
        </li>
    

            </ul>
            
        </li>
    
        <li class="chapter " data-level="3.19" data-path="../chapter-19/">
            
                <a href="../chapter-19/">
            
                    
                    19. 世界生成与新维度
            
                </a>
            

            
            <ul class="articles">
                
    
        <li class="chapter " data-level="3.19.1" data-path="../chapter-19/world-gen-feature/">
            
                <a href="../chapter-19/world-gen-feature/">
            
                    
                    19.1 地图特性（Feature）
            
                </a>
            

            
            <ul class="articles">
                
    
        <li class="chapter " data-level="3.19.1.1" data-path="../chapter-19/world-gen-feature/ore.html">
            
                <a href="../chapter-19/world-gen-feature/ore.html">
            
                    
                    19.1.1 矿石生成
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.19.1.2" data-path="../chapter-19/world-gen-feature/retro-gen.md">
            
                <span>
            
                    
                    19.1.2 Retrogen
            
                </a>
            

            
        </li>
    

            </ul>
            
        </li>
    
        <li class="chapter " data-level="3.19.2" data-path="../chapter-19/biome/index.md">
            
                <span>
            
                    
                    19.2 生物群系（Biome）
            
                </a>
            

            
            <ul class="articles">
                
    
        <li class="chapter " data-level="3.19.2.1" data-path="../chapter-19/biome/feature.md">
            
                <span>
            
                    
                    19.2.1 复用地图特性
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.19.2.2" data-path="../chapter-19/biome/decorator.md">
            
                <span>
            
                    
                    19.2.2 生物群系装饰器（Decorator）
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.19.2.3" data-path="../chapter-19/biome/natural-spawn.md">
            
                <span>
            
                    
                    19.2.3 刷新生物
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.19.2.4" data-path="../chapter-19/biome/flower-entry.md">
            
                <span>
            
                    
                    19.2.3 附加篇：关于骨粉
            
                </a>
            

            
        </li>
    

            </ul>
            
        </li>
    
        <li class="chapter " data-level="3.19.3" data-path="../chapter-19/structure/index.md">
            
                <span>
            
                    
                    19.3 大型结构
            
                </a>
            

            
            <ul class="articles">
                
    
        <li class="chapter " data-level="3.19.3.1" data-path="../chapter-19/structure/base.md">
            
                <span>
            
                    
                    19.3.1 MapGenBase
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.19.3.2" data-path="../chapter-19/structure/structure.md">
            
                <span>
            
                    
                    19.3.2 MapGenStructure
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.19.3.3" data-path="../chapter-19/structure/template.md">
            
                <span>
            
                    
                    19.3.3 Template
            
                </a>
            

            
        </li>
    

            </ul>
            
        </li>
    
        <li class="chapter " data-level="3.19.4" data-path="../chapter-19/dimension/">
            
                <a href="../chapter-19/dimension/">
            
                    
                    19.4 新维度
            
                </a>
            

            
            <ul class="articles">
                
    
        <li class="chapter " data-level="3.19.4.1" data-path="../chapter-19/dimension/type.md">
            
                <span>
            
                    
                    19.4.1  可选的 WorldType
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.19.4.2" data-path="../chapter-19/dimension/dimension.md">
            
                <span>
            
                    
                    19.4.2 WorldProvider
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.19.4.3" data-path="../chapter-19/dimension/chunk-gen.md">
            
                <span>
            
                    
                    19.4.3 IChunkGenerator
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.19.4.4" data-path="../chapter-19/dimension/biome-gen.md">
            
                <span>
            
                    
                    19.4.4 BiomeProvider
            
                </a>
            

            
        </li>
    

            </ul>
            
        </li>
    

            </ul>
            
        </li>
    
        <li class="chapter " data-level="3.20" data-path="../chapter-20/">
            
                <a href="../chapter-20/">
            
                    
                    20. 村庄
            
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            <ul class="articles">
                
    
        <li class="chapter " data-level="3.20.1" data-path="../chapter-20/villager-profession.html">
            
                <a href="../chapter-20/villager-profession.html">
            
                    
                    20.1 村民职业
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.20.2" data-path="../chapter-20/village-structure.md">
            
                <span>
            
                    
                    20.2 村庄结构
            
                </a>
            

            
        </li>
    

            </ul>
            
        </li>
    
        <li class="chapter " data-level="3.21" data-path="../chapter-21/">
            
                <a href="../chapter-21/">
            
                    
                    21. 合成表
            
                </a>
            

            
            <ul class="articles">
                
    
        <li class="chapter " data-level="3.21.1" data-path="../chapter-21/forge-extension/">
            
                <a href="../chapter-21/forge-extension/">
            
                    
                    21.1 Forge 的扩展
            
                </a>
            

            
            <ul class="articles">
                
    
        <li class="chapter " data-level="3.21.1.1" data-path="../chapter-21/forge-extension/ore-dictionary.html">
            
                <a href="../chapter-21/forge-extension/ore-dictionary.html">
            
                    
                    21.1.1 矿物词典（Ore Dictionary）
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.21.1.2" data-path="../chapter-21/forge-extension/condition.html">
            
                <a href="../chapter-21/forge-extension/condition.html">
            
                    
                    21.1.2 IConditionFactory
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.21.1.3" data-path="../chapter-21/forge-extension/ingredient-factory.html">
            
                <a href="../chapter-21/forge-extension/ingredient-factory.html">
            
                    
                    21.1.3 IIngredientFactory
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.21.1.4" data-path="../chapter-21/forge-extension/recipe-factory.html">
            
                <a href="../chapter-21/forge-extension/recipe-factory.html">
            
                    
                    21.1.4 IRecipeFactory
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.21.1.5" data-path="../chapter-21/forge-extension/constants.html">
            
                <a href="../chapter-21/forge-extension/constants.html">
            
                    
                    21.1.5 常量池（_constants.json）
            
                </a>
            

            
        </li>
    

            </ul>
            
        </li>
    
        <li class="chapter " data-level="3.21.2" data-path="../chapter-21/custom-recipe.md">
            
                <span>
            
                    
                    21.2 重新实现 IRecipe
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.21.3" data-path="../chapter-21/vanilla-furnace.html">
            
                <a href="../chapter-21/vanilla-furnace.html">
            
                    
                    21.3 扩展篇：熔炉配方及燃料值
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.21.4" data-path="../chapter-21/vanilla-brewing-stand.html">
            
                <a href="../chapter-21/vanilla-brewing-stand.html">
            
                    
                    21.4 扩展篇：酿造台配方
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.21.5" data-path="../chapter-21/forge-extension/anvil-events.html">
            
                <a href="../chapter-21/forge-extension/anvil-events.html">
            
                    
                    21.5 扩展篇：铁砧“配方”
            
                </a>
            

            
        </li>
    

            </ul>
            
        </li>
    
        <li class="chapter " data-level="3.22" data-path="../chapter-22/">
            
                <a href="../chapter-22/">
            
                    
                    22. 进度（Advancement）
            
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            <ul class="articles">
                
    
        <li class="chapter " data-level="3.22.1" data-path="../chapter-22/forge-extension/custom-criterion.html">
            
                <a href="../chapter-22/forge-extension/custom-criterion.html">
            
                    
                    22.1 自定义进度触发条件
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.22.2" data-path="../chapter-22/forge-extension/custom-item-predicates.html">
            
                <a href="../chapter-22/forge-extension/custom-item-predicates.html">
            
                    
                    22.2 自定义 Item Predicate
            
                </a>
            

            
        </li>
    

            </ul>
            
        </li>
    
        <li class="chapter " data-level="3.23" data-path="../chapter-23/">
            
                <a href="../chapter-23/">
            
                    
                    23. 战利品表
            
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            <ul class="articles">
                
    
        <li class="chapter " data-level="3.23.1" data-path="../chapter-23/condition.html">
            
                <a href="../chapter-23/condition.html">
            
                    
                    23.1 战利品表条件（Loot Condition）
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.23.2" data-path="../chapter-23/function.html">
            
                <a href="../chapter-23/function.html">
            
                    
                    23.2 战利品表函数（Loot Function）
            
                </a>
            

            
        </li>
    

            </ul>
            
        </li>
    
        <li class="chapter " data-level="3.24" data-path="../chapter-24/">
            
                <a href="../chapter-24/">
            
                    
                    24. 命令
            
                </a>
            

            
            <ul class="articles">
                
    
        <li class="chapter " data-level="3.24.1" data-path="../chapter-24/function.html">
            
                <a href="../chapter-24/function.html">
            
                    
                    24.1 函数（.mcfunction）
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.24.2" data-path="../chapter-24/command-tree.html">
            
                <a href="../chapter-24/command-tree.html">
            
                    
                    24.2 Forge 的扩展：CommandTreeBase
            
                </a>
            

            
        </li>
    

            </ul>
            
        </li>
    
        <li class="chapter " data-level="3.25" data-path="../chapter-25/">
            
                <a href="../chapter-25/">
            
                    
                    25. Forge 权限系统
            
                </a>
            

            
            <ul class="articles">
                
    
        <li class="chapter " data-level="3.25.1" data-path="../chapter-25/permission-handler.html">
            
                <a href="../chapter-25/permission-handler.html">
            
                    
                    25.1 IPermissionHandler
            
                </a>
            

            
        </li>
    

            </ul>
            
        </li>
    
        <li class="chapter " data-level="3.26" data-path="../chapter-26/">
            
                <a href="../chapter-26/">
            
                    
                    26. Forge 配置文件系统
            
                </a>
            

            
            <ul class="articles">
                
    
        <li class="chapter " data-level="3.26.1" data-path="../chapter-26/config-gui.html">
            
                <a href="../chapter-26/config-gui.html">
            
                    
                    26.1 Forge 可视化配置文件编辑界面
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.26.2" data-path="../chapter-25/raw-config.md">
            
                <span>
            
                    
                    26.2 Configuration 类
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.26.3" data-path="../chapter-26/sync.html">
            
                <a href="../chapter-26/sync.html">
            
                    
                    26.3 同步配置文件
            
                </a>
            

            
        </li>
    

            </ul>
            
        </li>
    
        <li class="chapter " data-level="3.27" data-path="../chapter-27/">
            
                <a href="../chapter-27/">
            
                    
                    27. Forge 流体系统
            
                </a>
            

            
            <ul class="articles">
                
    
        <li class="chapter " data-level="3.27.1" data-path="../chapter-27/fluid-stack.html">
            
                <a href="../chapter-27/fluid-stack.html">
            
                    
                    27.1 Fluid 与 FluidStack
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.27.2" data-path="../chapter-27/block.html">
            
                <a href="../chapter-27/block.html">
            
                    
                    27.2 流体方块
            
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        </li>
    
        <li class="chapter " data-level="3.27.3" data-path="../chapter-27/container/">
            
                <a href="../chapter-27/container/">
            
                    
                    27.3 流体容器
            
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            <ul class="articles">
                
    
        <li class="chapter " data-level="3.27.3.1" data-path="../chapter-27/container/item.html">
            
                <a href="../chapter-27/container/item.html">
            
                    
                    27.3.1 物品形式的容器
            
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        <li class="chapter " data-level="3.27.3.2" data-path="../chapter-27/container/block.html">
            
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                    27.3.2 方块形式的容器
            
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        <li class="chapter " data-level="3.27.3.3" data-path="../chapter-27/container/interaction.html">
            
                <a href="../chapter-27/container/interaction.html">
            
                    
                    27.3.3 流体容器之间的交互
            
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        </li>
    

            </ul>
            
        </li>
    
        <li class="chapter " data-level="3.27.4" data-path="../chapter-27/render.html">
            
                <a href="../chapter-27/render.html">
            
                    
                    27.4 流体渲染相关
            
                </a>
            

            
        </li>
    

            </ul>
            
        </li>
    
        <li class="chapter " data-level="3.28" data-path="../chapter-28/">
            
                <a href="../chapter-28/">
            
                    
                    28. Forge Capability 系统
            
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        <li class="chapter " data-level="3.28.1" data-path="../chapter-28/built-in/">
            
                <a href="../chapter-28/built-in/">
            
                    
                    28.1 Forge 内建的 Capability
            
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        <li class="chapter " data-level="3.28.1.1" data-path="../chapter-28/built-in/item.html">
            
                <a href="../chapter-28/built-in/item.html">
            
                    
                    28.1.1 IItemHandler
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.28.1.2" data-path="../chapter-28/built-in/fluid.html">
            
                <a href="../chapter-28/built-in/fluid.html">
            
                    
                    28.2.2 IFluidHandler, IFluidHandlerItem
            
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        </li>
    
        <li class="chapter " data-level="3.28.1.3" data-path="../chapter-28/built-in/energy.html">
            
                <a href="../chapter-28/built-in/energy.html">
            
                    
                    28.2.3 IEnergyStorage
            
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        </li>
    
        <li class="chapter " data-level="3.28.1.4" data-path="../chapter-28/built-in/animation.html">
            
                <a href="../chapter-28/built-in/animation.html">
            
                    
                    28.2.4 IAnimation
            
                </a>
            

            
        </li>
    

            </ul>
            
        </li>
    
        <li class="chapter " data-level="3.28.2" data-path="../chapter-28/custom.md">
            
                <span>
            
                    
                    28.2 属于你自己的第一个 Capability
            
                </a>
            

            
        </li>
    

            </ul>
            
        </li>
    
        <li class="chapter " data-level="3.29" data-path="../chapter-29/">
            
                <a href="../chapter-29/">
            
                    
                    29. 跨 Mod 兼容及 Add-on 制作
            
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        <li class="chapter " data-level="3.29.1" data-path="../chapter-29/imc.html">
            
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                    29.1 跨 Mod 通信（Inter-Mod Communication，IMC）
            
                </a>
            

            
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        <li class="chapter " data-level="3.29.2" data-path="../chapter-29/foreign-capabilities.html">
            
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                    29.2 使用第三方 Capability
            
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        <li class="chapter " data-level="3.30" >
            
                <span>
            
                    
                    30.
            
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        <li class="header">附录</li>
        
        
    
        <li class="chapter " data-level="4.1" data-path="../chapter-31/">
            
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                    31. 附录 I：相关开发资源
            
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        <li class="chapter " data-level="4.2" data-path="../chapter-32/index.md">
            
                <span>
            
                    
                    32. 附录 II：？？？
            
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        </li>
    
        <li class="chapter " data-level="4.3" data-path="../chapter-33/index.md">
            
                <span>
            
                    
                    33. 附录 III：？？？
            
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        </li>
    
        <li class="chapter " data-level="4.4" data-path="../chapter-34/index.md">
            
                <span>
            
                    
                    34. 附录 IV：？？？
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="4.5" data-path="../chapter-35/index.md">
            
                <span>
            
                    
                    35. 附录 V：？？？
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="4.6" data-path="../chapter-36/index.md">
            
                <span>
            
                    
                    36. 附录 VI：？？？
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="4.7" data-path="../chapter-37/index.md">
            
                <span>
            
                    
                    37. 附录 VII：？？？
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="4.8" data-path="../chapter-38/index.md">
            
                <span>
            
                    
                    38. 附录 VIII：？？？
            
                </a>
            

            
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        <li class="header">实战</li>
        
        
    
        <li class="chapter " data-level="5.1" data-path="../chapter-39/index.md">
            
                <span>
            
                    
                    39. 实战（上）
            
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        <li class="chapter " data-level="5.2" data-path="../chapter-40/index.md">
            
                <span>
            
                    
                    40. 实战（下）
            
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        <li class="header">后记</li>
        
        
    
        <li class="chapter " data-level="6.1" >
            
                <span>
            
                    
                    后记
            
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        <li class="chapter " data-level="6.1.1" data-path="../afterword/index.md">
            
                <span>
            
                    
                    跋：《Aboard Harbinger Gunship》
            
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        </li>
    
        <li class="chapter " data-level="6.1.2" data-path="../afterword/credits.md">
            
                <span>
            
                    
                    写在后面：鸣谢名单
            
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        <li class="chapter " data-level="6.1.3" data-path="../afterword/bibliography.md">
            
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                    参考书目
            
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                                <div id="anchor-navigation-ex-navbar"><i class="fa fa-navicon"></i><ul><li><span class="title-icon "></span><a href="#tileentityspecialrenderer"><b>1. </b>TileEntitySpecialRenderer</a></li><ul><li><span class="title-icon "></span><a href="#&#x4E3A;&#x4EC0;&#x4E48;&#x662F;&#x56FA;&#x5B9A;&#x7BA1;&#x7EBF;&#xFF1F;&#xFF01;"><b>1.1. </b>&#x4E3A;&#x4EC0;&#x4E48;&#x662F;&#x56FA;&#x5B9A;&#x7BA1;&#x7EBF;&#xFF1F;&#xFF01;</a></li><li><span class="title-icon "></span><a href="#&#x5C06;-tesr-&#x4E0E;-tileentity-&#x7ED1;&#x5B9A;"><b>1.2. </b>&#x5C06; TESR &#x4E0E; TileEntity &#x7ED1;&#x5B9A;</a></li><ul><li><span class="title-icon "></span><a href="#&#x5173;&#x4E8E;&#x6027;&#x80FD;"><b>1.2.1. </b>&#x5173;&#x4E8E;&#x6027;&#x80FD;</a></li></ul><li><span class="title-icon "></span><a href="#necessary-evil-&#x548C;-forge-&#x7684;&#x5E94;&#x5BF9;"><b>1.3. </b>Necessary Evil &#x548C; Forge &#x7684;&#x5E94;&#x5BF9;</a></li></ul></ul></div><a href="#tileentityspecialrenderer" id="anchorNavigationExGoTop"><i class="fa fa-arrow-up"></i></a><h1 id="tileentityspecialrenderer"><a name="tileentityspecialrenderer" class="anchor-navigation-ex-anchor" href="#tileentityspecialrenderer"><i class="fa fa-link" aria-hidden="true"></i></a>1. TileEntitySpecialRenderer</h1>
<p>Minecraft &#x4E2D;&#x6709;&#x90A3;&#x4E48;&#x4E00;&#x4E9B;&#x4E1C;&#x897F;&#x770B;&#x4E0A;&#x53BB;&#x5E76;&#x4E0D;&#x662F;&#x4E00;&#x822C;&#x7684;&#x65B9;&#x5757;&#x6A21;&#x578B;&#x80FD;&#x505A;&#x5230;&#x7684;&#x3002;&#x6BD4;&#x5982;&#x9644;&#x9B54;&#x53F0;&#x4E0A;&#x7684;&#x90A3;&#x672C;&#x60AC;&#x6D6E;&#x7684;&#x4E66;&#xFF0C;&#x4F60;&#x9760;&#x8FD1;&#x7684;&#x65F6;&#x5019;&#x5C31;&#x4E00;&#x5B9A;&#x4F1A;&#x9762;&#x671D;&#x4F60;&#x6253;&#x5F00;&#x3002;&#x518D;&#x6BD4;&#x5982;&#x7BB1;&#x5B50;&#x6709;&#x5F00;&#x5173;&#x7684;&#x52A8;&#x753B;&#x6548;&#x679C;&#x3002;&#x8FD8;&#x6709;&#x65D7;&#x5E1C;&#x7684;&#x56FE;&#x6848;&#x3002;
&#x8FD9;&#x4E9B;&#x6A21;&#x578B;&#x6709;&#x4E00;&#x4E2A;&#x5171;&#x540C;&#x7279;&#x70B9;&#xFF1A;&#x5B83;&#x4EEC;&#x90FD;&#x5728;&#x67D0;&#x79CD;&#x610F;&#x4E49;&#x4E0A;&#x9760;&#x8FD1;&#x5E95;&#x5C42;&#x3002;&#x5B83;&#x4EEC;&#x90FD;&#x4F7F;&#x7528;&#x4E86;&#x540D;&#x4E3A; <code>TileEntitySpecialRenderer</code> &#x7684;&#x539F;&#x7248;&#x7C7B;&#xFF08;&#x5F88;&#x591A;&#x4EBA;&#x76F4;&#x547C;&#x8FD9;&#x4E2A;&#x53EB; <code>TESR</code>&#xFF0C;&#x672C;&#x6307;&#x5357;&#x4E2D;&#x4E5F;&#x4F1A;&#x5927;&#x91CF;&#x4F7F;&#x7528;&#x8FD9;&#x4E2A;&#x79F0;&#x547C;&#xFF09;&#x3002;&#x539F;&#x7248;&#x7684;&#x4F7F;&#x7528;&#x7684; TESR &#x5927;&#x90FD;&#x4F7F;&#x7528; <code>GlStateManager</code> &#x4E2D;&#x7684;&#x65B9;&#x6CD5;&#x6765;&#x8FDB;&#x884C;&#x7ED8;&#x5236;&#x3002;<code>GlStateManager</code> &#x4E2D;&#x5C01;&#x88C5;&#x4E86;&#x5927;&#x91CF;&#x4F7F;&#x7528; <code>GL11</code> &#x7CFB;&#x5217;&#x56FA;&#x5B9A;&#x6E32;&#x67D3;&#x7BA1;&#x7EBF;&#x7684;&#x64CD;&#x4F5C;&#xFF0C;&#x8FD9;&#x4E5F;&#x662F;&#x4E3A;&#x4EC0;&#x4E48;&#x8BF4;&#x201C;&#x5B83;&#x4EEC;&#x9760;&#x8FD1;&#x5E95;&#x5C42;&#x201D;&#x7684;&#x539F;&#x56E0;&#x3002;</p>
<p>&#x8BA9;&#x6211;&#x4EEC;&#x6765;&#x770B;&#x4E00;&#x4E0B; <code>TileEntitySpecialRenderer</code> &#x8FD9;&#x4E2A;&#x7C7B;&#x3002;<code>TileEntitySpecialRenderer</code> &#x662F;&#x4E2A;&#x62BD;&#x8C61;&#x7C7B;&#xFF0C;&#x6709;&#x4E00;&#x62BD;&#x8C61;&#x65B9;&#x6CD5; <code>render</code> &#x7528;&#x4E8E;&#x5177;&#x4F53;&#x7684;&#x6E32;&#x67D3;&#x64CD;&#x4F5C;&#x3002;&#x6CE8;&#x610F;&#x5B83;&#x8981;&#x6C42;&#x4E00;&#x4E2A; <code>&lt;T extends TileEntity&gt;</code> &#x6240;&#x4EE5;&#x4F60;&#x5FC5;&#x987B;&#x8981;&#x6709;&#x4E00;&#x4E2A; TileEntity&#x3002;</p>
<pre><code class="lang-java"><span class="hljs-keyword">public</span> <span class="hljs-class"><span class="hljs-keyword">class</span> <span class="hljs-title">CrazyRenderer</span> <span class="hljs-keyword">extends</span> <span class="hljs-title">TileEntitySpecialRenderer</span>&lt;<span class="hljs-title">MyCrazyTileEntity</span>&gt; </span>{
    <span class="hljs-meta">@Override</span>
    <span class="hljs-function"><span class="hljs-keyword">public</span> <span class="hljs-keyword">void</span> <span class="hljs-title">render</span><span class="hljs-params">(MyCrazyTileEntity tile, <span class="hljs-keyword">double</span> x, <span class="hljs-keyword">double</span> y, <span class="hljs-keyword">double</span> z, <span class="hljs-keyword">float</span> partialTicks, <span class="hljs-keyword">int</span> destroyStage, <span class="hljs-keyword">float</span> alpha)</span> </span>{
        <span class="hljs-comment">// &#x5728;&#x8FD9;&#x91CC;&#x4F60;&#x53EF;&#x4EE5;&#x62FF;&#x5230;&#x8FD9;&#x4E9B;&#x4FE1;&#x606F;&#xFF1A;</span>
        <span class="hljs-comment">// 1. TileEntity &#x7684;&#x5750;&#x6807;&#xFF08;x, y, z&#xFF09;&#xFF0C;&#x4EE5; double &#x7684;&#x5F62;&#x5F0F;&#x51FA;&#x73B0;</span>
        <span class="hljs-comment">// 2. partialTicks // TODO &#x5B83;&#x7684;&#x5177;&#x4F53;&#x542B;&#x4E49;&#x8BE5;&#x600E;&#x4E48;&#x89E3;&#x91CA;&#xFF1F;</span>
        <span class="hljs-comment">// 3. destroyStage &#x5927;&#x7EA6;&#x662F;&#x201C;&#x65B9;&#x5757;&#x88AB;&#x7834;&#x574F;&#x7684;&#x8FDB;&#x5EA6;&#x201D;&#x7684;&#x610F;&#x601D; // TODO &#x67E5;&#x6E05;&#x695A;</span>
        <span class="hljs-comment">// 4. alpha // TODO &#x53EF;&#x80FD;&#x662F;&#x201C;&#x900F;&#x660E;&#x5EA6;&#x201D;&#x7684;&#x610F;&#x601D;&#xFF0C;&#x5F85;&#x67E5;</span>
    }
}
</code></pre>
<p>&#x6E32;&#x67D3;&#x7684;&#x64CD;&#x4F5C;&#x5C31;&#x662F;&#x5BF9;&#x56FA;&#x5B9A;&#x7BA1;&#x7EBF;&#xFF08;&#x4E3B;&#x8981;&#x662F; <code>GL11</code> &#x7CFB;&#x5217;&#x7684;&#x56FA;&#x5B9A;&#x7BA1;&#x7EBF;&#xFF09;&#x7684;&#x64CD;&#x4F5C;&#x4E86;&#x3002;&#x641E;&#x4E0D;&#x5B9A;&#x7684;&#x8BDD;&#x8BF7;&#x53BB;&#x53C2;&#x8003;&#x76F8;&#x5173;&#x8D44;&#x6599;&#x3002;</p>
<h2 id="&#x4E3A;&#x4EC0;&#x4E48;&#x662F;&#x56FA;&#x5B9A;&#x7BA1;&#x7EBF;&#xFF1F;&#xFF01;"><a name="&#x4E3A;&#x4EC0;&#x4E48;&#x662F;&#x56FA;&#x5B9A;&#x7BA1;&#x7EBF;&#xFF1F;&#xFF01;" class="anchor-navigation-ex-anchor" href="#&#x4E3A;&#x4EC0;&#x4E48;&#x662F;&#x56FA;&#x5B9A;&#x7BA1;&#x7EBF;&#xFF1F;&#xFF01;"><i class="fa fa-link" aria-hidden="true"></i></a>1.1. &#x4E3A;&#x4EC0;&#x4E48;&#x662F;&#x56FA;&#x5B9A;&#x7BA1;&#x7EBF;&#xFF1F;&#xFF01;</h2>
<p>&#x6CA1;&#x529E;&#x6CD5;&#xFF0C;Minecraft &#x5E95;&#x5C42;&#x5236;&#x7EA6;&#x3002;&#x6709;&#x9274;&#x4E8E;&#x7B14;&#x8005;&#x7F3A;&#x5C11;&#x76F8;&#x5173;&#x65B9;&#x9762;&#x7684;&#x77E5;&#x8BC6;&#xFF0C;&#x8FD9;&#x91CC;&#x4E0D;&#x8BA8;&#x8BBA;&#x5173;&#x4E8E;&#x8FD9;&#x65B9;&#x9762;&#x7684;&#x66F4;&#x591A;&#x4FE1;&#x606F;&#x3002;</p>
<h2 id="&#x5C06;-tesr-&#x4E0E;-tileentity-&#x7ED1;&#x5B9A;"><a name="&#x5C06;-tesr-&#x4E0E;-tileentity-&#x7ED1;&#x5B9A;" class="anchor-navigation-ex-anchor" href="#&#x5C06;-tesr-&#x4E0E;-tileentity-&#x7ED1;&#x5B9A;"><i class="fa fa-link" aria-hidden="true"></i></a>1.2. &#x5C06; TESR &#x4E0E; TileEntity &#x7ED1;&#x5B9A;</h2>
<pre><code class="lang-java">ClientRegistry.bindTileEntitySpecialRenderer(MyCrazyTileEntity.class, <span class="hljs-keyword">new</span> CrazyRenderer());
</code></pre>
<p>&#x7406;&#x8BBA;&#x4E0A;&#x5728;&#x4EFB;&#x4F55;&#x65F6;&#x5019;&#x90FD;&#x53EF;&#x4EE5;&#x8C03;&#x7528;&#x8FD9;&#x4E2A;&#xFF0C;&#x4F46;&#x672C;&#x6559;&#x7A0B;&#x5EFA;&#x8BAE;&#x662F;&#x8BA2;&#x9605; <code>ModelRegistryEvent</code> &#x4E8B;&#x4EF6;&#xFF0C;&#x7136;&#x540E;&#x8FDE;&#x540C;&#x666E;&#x901A;&#x7269;&#x54C1;&#x6A21;&#x578B;&#x4E00;&#x8D77;&#x6CE8;&#x518C;&#xFF0C;&#x8FD9;&#x6837;&#x663E;&#x5F97;&#x6BD4;&#x8F83;&#x7EDF;&#x4E00;&#x3002;</p>
<h3 id="&#x5173;&#x4E8E;&#x6027;&#x80FD;"><a name="&#x5173;&#x4E8E;&#x6027;&#x80FD;" class="anchor-navigation-ex-anchor" href="#&#x5173;&#x4E8E;&#x6027;&#x80FD;"><i class="fa fa-link" aria-hidden="true"></i></a>1.2.1. &#x5173;&#x4E8E;&#x6027;&#x80FD;</h3>
<p>&#x662F;&#x7684;&#xFF0C;&#x6709;&#x4E00;&#x4E2A;&#x5F88;&#x5E38;&#x89C1;&#x7684;&#x8BF4;&#x6CD5;&#x662F; TESR &#x5BF9;&#x6027;&#x80FD;&#x5F71;&#x54CD;&#x5DE8;&#x5927;&#x3002;&#x6BD5;&#x7ADF; TESR &#x548C; TileEntity &#x7684;&#x5237;&#x65B0;&#x9891;&#x7387;&#x662F;&#x4E00;&#x6837;&#x7684;&#xFF08;&#x4E00;&#x79D2;&#x6700;&#x591A; 20 &#x6B21;&#xFF09;&#xFF0C;&#x670D;&#x52A1;&#x5668;&#x4E0A; TileEntity tick &#x4E00;&#x6B21;&#xFF0C;&#x5BA2;&#x6237;&#x7AEF;&#x8FD9;&#x8FB9;&#x5BF9;&#x5E94;&#x7684; <code>TESR</code>&#xFF08;&#x5982;&#x679C;&#x6709;&#x7684;&#x8BDD;&#xFF09;&#x4E5F;&#x5F97;&#x91CD;&#x65B0;&#x7ED8;&#x5236;&#x4E00;&#x6B21;&#x3002;&#x8FD9;&#x6837;&#x7684;&#x4E1C;&#x897F;&#x4E00;&#x591A;&#xFF0C;&#x540E;&#x679C;&#x81EA;&#x4E0D;&#x5FC5;&#x8BF4;&#x3002;&#x66F4;&#x4F55;&#x51B5; TESR &#x8FD8;&#x633A;&#x5E38;&#x89C1;&#x7684;&#x2014;&#x2014;&#x6BD4;&#x5982;&#x539F;&#x7248;&#x7BB1;&#x5B50;&#x5C31;&#x6709;&#x4E00;&#x4E2A;&#x3002;&#x5806;&#x6EE1;&#x7BB1;&#x5B50;&#x7684;&#x6E38;&#x620F;&#x540E;&#x671F;&#x5B58;&#x6863;&#x5E94;&#x8BE5;&#x662F;&#x539F;&#x7248;&#x73A9;&#x5BB6;&#x7684;&#x65E5;&#x5E38;&#x5427;&#x2026;&#x2026; &#x56FA;&#x5B9A;&#x7BA1;&#x7EBF;&#x7684;&#x95EE;&#x9898;&#x5C31;&#x4E0D;&#x63D0;&#x4E86;&#xFF0C;&#x56E0;&#x4E3A;&#x63D0;&#x4E86;&#x4E5F;&#x89E3;&#x51B3;&#x4E0D;&#x4E86; Minecraft &#x73B0;&#x5728;&#x8FD8;&#x9700;&#x8981;&#x7528;&#x8FD9;&#x73A9;&#x610F;&#x7684;&#x95EE;&#x9898;&#x3002;</p>
<h2 id="necessary-evil-&#x548C;-forge-&#x7684;&#x5E94;&#x5BF9;"><a name="necessary-evil-&#x548C;-forge-&#x7684;&#x5E94;&#x5BF9;" class="anchor-navigation-ex-anchor" href="#necessary-evil-&#x548C;-forge-&#x7684;&#x5E94;&#x5BF9;"><i class="fa fa-link" aria-hidden="true"></i></a>1.3. Necessary Evil &#x548C; Forge &#x7684;&#x5E94;&#x5BF9;</h2>
<p>&#x4F46; TESR &#x7684;&#x786E;&#x6709;&#x5B83;&#x5B58;&#x5728;&#x7684;&#x610F;&#x4E49;&#x3002;&#x7BB1;&#x5B50;&#x3001;&#x672B;&#x5F71;&#x7BB1;&#x3001;&#x9644;&#x9B54;&#x53F0;&#x7684;&#x52A8;&#x753B;&#x6548;&#x679C;&#x81EA;&#x4E0D;&#x5FC5;&#x8BF4;&#xFF0C;&#x5B83;&#x4EEC;&#x4E0D;&#x53EF;&#x80FD;&#x7528;&#x6709;&#x9650;&#x6570;&#x91CF;&#x7684;&#x65B9;&#x5757;&#x72B6;&#x6001;&#x679A;&#x4E3E;&#x51FA;&#x6765;&#x3002;&#x8FD8;&#x6709;&#x4E00;&#x4E2A;&#x5E94;&#x7528;&#x573A;&#x666F;&#x662F;&#x50A8;&#x7269;&#x6876;&#xFF1A;&#x5F88;&#x591A; Mod &#x7684;&#x50A8;&#x7269;&#x6876;&#x90FD;&#x4F1A;&#x5728;&#x6876;&#x4E0A;&#x6E32;&#x67D3;&#x4E00;&#x4E2A;&#x5F53;&#x524D;&#x5185;&#x5BB9;&#x7269;&#x7684;&#x56FE;&#x6807;&#xFF0C;&#x8FD9;&#x4E2A;&#x66F4;&#x4E0D;&#x53EF;&#x80FD;&#x53EA;&#x7528;&#x65B9;&#x5757;&#x72B6;&#x6001;&#x679A;&#x4E3E;&#x51FA;&#x6765;&#x3002;&#x5B83;&#x4EEC;&#x5FC5;&#x987B;&#x201C;&#x52A8;&#x6001;&#x5730;&#x201D;&#x6E32;&#x67D3;&#x51FA;&#x6765;&#xFF0C;&#x800C;&#x975E;&#x5229;&#x7528;&#x65B9;&#x5757;&#x72B6;&#x6001;&#xFF0C;&#x5C06;&#x6240;&#x6709;&#x7684;&#x53EF;&#x80FD;&#x6027;&#x4E0E;&#x4E00;&#x4E2A;&#x56FA;&#x5B9A;&#x7684;&#x6A21;&#x578B;&#x8054;&#x7CFB;&#x5728;&#x4E00;&#x8D77;&#x3002;<br>Forge &#x81EA;&#x7136;&#x662F;&#x6709;&#x5E94;&#x5BF9;&#x65B9;&#x6848;&#x7684;&#xFF1A;<a href="https://github.com/MinecraftForge/MinecraftForge/commit/0710bdf3f5a64e5fe1c725a30421b2c7523dca44" target="_blank"><code>FastTESR</code></a>&#x3002;&#x7C7B;&#x5982;&#x5176;&#x540D;&#xFF0C;&#x4E00;&#x4E2A;&#x6BD4;&#x539F;&#x7248; TESR &#x5FEB;&#x7684; TESR&#x3002;&#x5FEB;&#x7684;&#x539F;&#x7406;&#x548C;&#x5B83;&#x7684;&#x5904;&#x7406;&#x65B9;&#x5F0F;&#x6709;&#x5173;&#xFF1A;</p>
<blockquote>
<p>  * TESRs can now be batched - look at TESR.renderTileEntityFast + TE.hasFastRenderer.<br>- RainWarrior (fry)</p>
</blockquote>
<p>&#x7B80;&#x5355;&#x6765;&#x8BF4;&#xFF0C;&#x5728; Forge patch &#x540E;&#x7684;&#x5B9E;&#x73B0;&#x4E2D;&#xFF0C;&#x5B83;&#x7528;&#x4E86;&#x4E00;&#x4E2A;&#x72EC;&#x7ACB;&#x7684; <code>Tessellator</code> &#x7528;&#x4E8E;&#x5B58;&#x653E;&#x6E32;&#x67D3;&#x6570;&#x636E;&#x3002;<code>renderTileEntityFast</code> &#x7684;&#x5B9E;&#x9645;&#x610F;&#x4E49;&#x4E5F;&#x53EA;&#x662F;&#x5C06;&#x9700;&#x8981;&#x6E32;&#x67D3;&#x7684;&#x6570;&#x636E;&#x4E22;&#x8FDB;&#x90A3;&#x4E2A; <code>Tessellator</code> &#x7684; <code>BufferBuilder</code> &#x4E2D;&#xFF0C;&#x7136;&#x540E;&#x4EA4;&#x7531; <code>RenderGlobal</code> &#x4E00;&#x6B21;&#x6027;&#x5168;&#x90E8;&#x7ED8;&#x5236;&#x3002;&#x540C;&#x6837;&#x7684;&#x7406;&#x7531;&#xFF0C;<code>FastTESR</code> &#x4E2D;&#x7684; <code>render</code> &#x65B9;&#x6CD5;&#x6709; <code>final</code> &#x4FEE;&#x9970;&#x7B26;&#xFF0C;&#x6709; <code>abstract</code> &#x7684;&#x662F; <code>renderTileEntityFast</code>&#x3002;<br>&#x8FD9;&#x4E2A;&#x601D;&#x8DEF;&#x5B9E;&#x9645;&#x4E0A;&#x548C;&#x539F;&#x7248;&#x7684;&#x65B9;&#x5757;&#x6A21;&#x578B;&#x7684;&#x6E32;&#x67D3;&#x6709;&#x70B9;&#x7C7B;&#x4F3C;&#x3002;</p>
<!-- TODO 也许我们应该问六花把他的那个图直接贴这里，或者第六章的什么地方 -->

                                
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